Character Sheet
Posted On: Feb 15, 2015 21:29:13 GMT 7
Post by Vinan Melivan on Feb 15, 2015 21:29:13 GMT 7
Vinan Melivan (Viega Fhauri)
Human - Lawful Good Fighter (Battle Master) 8
ex-Merchant Of Tethyr
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Human - Lawful Good Fighter (Battle Master) 8
ex-Merchant Of Tethyr
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{~Languages~}Thorass (Tethyr)
Common (Human)
Chondathan (Human)
Alzhedo (Guild Merchant)
---------------------------------------------------Common (Human)
Chondathan (Human)
Alzhedo (Guild Merchant)
{~Ability Scores~}STR 20 [+5]
CON 16 [+3]
DEX 14 [+2]
WIS 9 [-1]
INT 10 [+0]
CHA 10 [+0]
---------------------------------------------------CON 16 [+3]
DEX 14 [+2]
WIS 9 [-1]
INT 10 [+0]
CHA 10 [+0]
{~Battle Statistics~}HP: 76
AC: 19 (halfplate + dualwield+cloak)
Prof Saves: STR, CON
Attack rolls:
Melee: +8
Ranged: +5
Damage:
Rapier: 1d8+5 [Piercing]
Longsword: 1d8+5 [Slashing]
Light Crossbow: 1d8+2 [Piercing]
---------------------------------------------------AC: 19 (halfplate + dualwield+cloak)
Prof Saves: STR, CON
Attack rolls:
Melee: +8
Ranged: +5
Damage:
Rapier: 1d8+5 [Piercing]
Longsword: 1d8+5 [Slashing]
Light Crossbow: 1d8+2 [Piercing]
{~Skill Proficiencies~}Proficiency Bonus: +2
Acrobatics
Athletics
Insight
Persuasion
Jeweler's Kit
---------------------------------------------------Acrobatics
Athletics
Insight
Persuasion
Jeweler's Kit
{~Class Features~}
{<Fighting Style: Two-Weapon Fighting>}When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
{<Second Wind>}You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
{<Action Surge>}you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
{<Combat Superiority>}you learn maneuvers that are fueled by special dice called superiority dice.
martial Adept: +1 superiority die, 2 maneuvers: Goading and trip attack
---------------------------------------------------{<Trip Attack>}When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
{<Riposte>}When a creature misses you with a melee
attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
{<Menacing Attack>}When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end o f your next turn.
{distracting strike}When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
{"pushing attack"}When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.
{<Extra Attack>}you can attack twice, instead of once, whenever you take the Attack action on your turn.
{<Dual Wielder>}You master fighting with two weapons, gaining the following benefits:
• You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
• You can use two-weapon fighting even when the onehanded melee weapons you are wielding aren’t light.
• You can draw or stow two one-handed weapons when you would normally b e able to draw or stow only one.
• You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
• You can use two-weapon fighting even when the onehanded melee weapons you are wielding aren’t light.
• You can draw or stow two one-handed weapons when you would normally b e able to draw or stow only one.
martial Adept: +1 superiority die, 2 maneuvers: Goading and trip attack
{~Inventory~}money pouch (11.28gp+1500gp)
Flame Tongue Rapier
longsword
Light Crossbow (16 bolts)
Scale Mail
Plate Armour
Bag of Bearings (2)
Bag of caltrops
Healer's kits (39 uses)
Potion of Healing
3 Tents
Robe
Traveler's clothes (2)
a backpack,
a bedroll,
a mess kit,
a tinderbox,
10 torches ++
10 days of rations ++
Map
a waterskin.
50 feet of hempen rope
Merchant guild membership
a mule
a cart
parchmentcase x5
parchment x100
Cloak of Protection
warhorse
Abacus
8 chickens
2 roosters
7 cows
7 sheeps
Flame Tongue Rapier
longsword
Light Crossbow (16 bolts)
Scale Mail
Plate Armour
Bag of Bearings (2)
Bag of caltrops
Healer's kits (39 uses)
Potion of Healing
3 Tents
Robe
Traveler's clothes (2)
a backpack,
a bedroll,
a mess kit,
a tinderbox,
10 torches ++
10 days of rations ++
Map
a waterskin.
50 feet of hempen rope
Merchant guild membership
a mule
a cart
parchmentcase x5
parchment x100
Cloak of Protection
warhorse
Abacus
8 chickens
2 roosters
7 cows
7 sheeps