Character Sheet
Posted On: Feb 16, 2015 11:07:37 GMT 7
Post by mc on Feb 16, 2015 11:07:37 GMT 7
Mi Chin
Human - Outlander
True Neutral
Monk 6
Human - Outlander
True Neutral
Monk 6
{== Picture ==}
{== Languages ==}Common (Human)
Kao te Shou (Human)
Trade Tongue (Outlander)
Kao te Shou (Human)
Trade Tongue (Outlander)
{== Ability Scores ==}STR 10 (+0)
DEX 18 (+4) *
CON 10 (+0)
WIS 16 (+3) *
INT 11 (+0)
CHA 10 (+0)
DEX 18 (+4) *
CON 10 (+0)
WIS 16 (+3) *
INT 11 (+0)
CHA 10 (+0)
{== Proficiencies ==}Bonus: +3
Weapon: Simple weapon + shortsword (Monk)
Tools: Cook Utensils, Flute
Saving Throw: Strength, Dexterity
Skills:
- Insight
- Acrobatic
- Perception
- Athletic
- Survival
Weapon: Simple weapon + shortsword (Monk)
Tools: Cook Utensils, Flute
Saving Throw: Strength, Dexterity
Skills:
- Insight
- Acrobatic
- Perception
- Athletic
- Survival
{== Combat Stat ==}HP: 33 (8+5+5+5+5+5)
AC: 19 (10+DEX+WIS+BoD)
Init: +9 (Dex+alert)
Melee: +7
Range: +7
Weapon:
- Unarmed 1d6+4 (B)
- 1/3 staff 1d8+4 (B)
- Chopstick 1d6+4 (P)
AC: 19 (10+DEX+WIS+BoD)
Init: +9 (Dex+alert)
Melee: +7
Range: +7
Weapon:
- Unarmed 1d6+4 (B)
- 1/3 staff 1d8+4 (B)
- Chopstick 1d6+4 (P)
{== Features ==}Feat
Alert
Monk
Unarmored Defense
Martial Arts
Extra Attack
Unarmored Movement +15 ft
Slow Fall 5*monk level damage reduction
Outlander
Alert
Monk
Unarmored Defense
Martial Arts
Extra Attack
Unarmored Movement +15 ft
Slow Fall 5*monk level damage reduction
{Ki}Ki pool: 6
Save DC: 14 (8+Prof+Wis)
Flurry of blows: 1 ki, 2 unarmed attack as bonus
Patient Defense: 1 ki, Dodge as bonus
Step of the Wind: 1 ki, Disengange/dash as bonus, jump distance x2
Save DC: 14 (8+Prof+Wis)
Flurry of blows: 1 ki, 2 unarmed attack as bonus
Patient Defense: 1 ki, Dodge as bonus
Step of the Wind: 1 ki, Disengange/dash as bonus, jump distance x2
{Deflect Arrow}One hand free, deflect as reaction, 1d10+dex+level damage reduction if reduced to 0, you can catch the projectile. If you catch it, spend 1 ki to immediately throw it as part of reaction, with proficiency and counted as monk weapon.
{Monastic Tradition: Way of the Four Elements}Disciple of the elements known disciplines:
{Elemental Attunement}You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:
• Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff o f wind, a spray o f light mist, or a gentle rumbling of stone.
• Instantaneously light or snuff out a candle, a torch, or a small campfire.
• Chill or warm up to 1 pound o f nonliving material for up to 1 hour.
• Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
• Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff o f wind, a spray o f light mist, or a gentle rumbling of stone.
• Instantaneously light or snuff out a candle, a torch, or a small campfire.
• Chill or warm up to 1 pound o f nonliving material for up to 1 hour.
• Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
{Water Whip}You can spend 2 ki points as a bonus action to create a whip o f water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet o f you must make a Dexterity saving throw. On a failed save, the creature takes 3 d 10 bludgeoning damage, plus an extra 1d 10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.
{Stunning Strike}When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
Ki Empowered StrikeOutlander
{Wanderer}You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
{== Equipment ==}Money: 136 gp
1/3 Staff
Explorer Pack
Chopsticks x10
Staff
Bracer of Defense
Map of Baldur's gate + neighboring area + case
A1 Paper
Hunting trap
Bear hide
Traveler's clothes
Belt pouch
Cooks' Utensils
Carpenter Kit
Caligrapher Utensils
Spice & Herbs (3 months)
Flute
1/3 Staff
Explorer Pack
Chopsticks x10
Staff
Bracer of Defense
Map of Baldur's gate + neighboring area + case
A1 Paper
Hunting trap
Bear hide
Traveler's clothes
Belt pouch
Cooks' Utensils
Carpenter Kit
Caligrapher Utensils
Spice & Herbs (3 months)
Flute