Charsheets
Posted On: Feb 25, 2015 20:19:41 GMT 7
Post by brunof on Feb 25, 2015 20:19:41 GMT 7
=======================================================================================
GENERAL STATS
Full Name : Bruno Frostbeard
Nickname : Bruno
Race : Dwarf
Gender : Male
Class : Ranger
Alignment : Neutral Good
Language : Common; Dwarf
HP : 58
Level : Ranger Lv. 6
EXP : -
Character Image :
=======================================================================================
BATTLE STATS
STR 16 (+3)
DEX 16 (+3)
CON 14 (+2)
INT 10
WIS 14 (+2)
CHA 10
AC : 17
Initiative : 3
Speed : 25 ft.
Passive Perception : 15
Saves
!STR : 6
!DEX : 6
CON : 2
INT : 0
WIS : 2
CHA : 0
=======================================================================================
[RACIAL TRAITS]
Dwarven Resilience : RESISTANCE and ADVANTAGE on saving throws against poison
Dwarven Toughness : HP Max. increase by 1 + everytime gain a level
Darkvision :
Proficiency
a.) Tools :
b.) Combat : Battleaxe, Handaxe, Throwing Hammer, Warhammer
[CLASS FEATS]
Favored Enemy - Humanoid (Orc & Goblin), Language (Goblin)
Favored Enemy (Level 6) - Fiends , Language (Abyssal)
a.) Advantage on Survival checks to track,
b.) Advantage on Intelligence checks to recall information about them
Natural Explorer - Forest :
Natural Explorer (Level 6) - Underground :
While traveling for an hour or more, gain benefits
a.) Difficult terrain doesn't slow group's travel
b.) Group can't become lost except by magical
c.) Even when engaged in another activity, remain alert to danger
d.) When you forage, find twice as much food
e.) When tracking, learn the exact numbers, sizes, and the time
Fighting Style (Defense) : Gain a bonus +1 AC when wearing armor
Extra Attack :
Spellcasting :
1st Level (4 slot - 1)
a.) Hunter's Mark :
Casting Time = 1 bonus action
Range = 90 ft.
Components = V
Duration = Concentration, up to 1 hour
1.) Deal an extra 1d6 damage with weapon attack
2.) Advantage on Perception/Survival to find it
3.) If target drops to 0 HP before the spell ends, able to mark again
b.) Cure Wounds :
Casting Time = 1 action
Range = Touch
Components = V, S
1.) Regain HP 1d8 + Spellcasting modifier (+4)
c.) Animal Friendship
d.) Hail of Thorns
Casting Time = 1 bonus action
Range = Self
Components = V
Duration = Concentration, up to 1 minute
1.) Deal an extra 1d10 damage with ranged weapon attack (5 ft. within target)
2.) DC Dex 13 (Half damage)
2nd Level (2 slot - 1)
a.) Spike Growth :
Casting Time = 1 action
Range = 150 ft.
Components = V, S, M
Duration = Concentration, up to 10 minutes
1.) 20 ft. radius centered on a point, 2d4 piercing damage, every 5 feet
2.) Difficult terrain
3.) DC Perception - Wis 13
b.) Lesser Restoration :
Casting Time = 1 action
Range = Touch
Components = V, S
Duration = Instantaneous
1.) Blinded,
2.) Deafened,
3.) Paralyzed,
4.) Poisoned
Primeval Awareness : Expend 1 spell slot, able to sense, 1 minute
a.) Creatures within 1 mile (or 6 miles if in favored terrain - Forest)
b.) The creatures = Aberration, Celestial, Dragon, Elemental, Fey, Fiend, Undead
BEAST MASTER Archetype
Ranger's Companion (Wolf) : Sundere
a.) The Beast obey your commands
b.) On your turn, able to command the beast (no action required)
c.) Wolf Statistics =
STR : 12 (+1) INT : 3 (-4)
DEX : 15 (+2) WIS : 12 (+1)
CON : 12 (+1) CHA : 6 (-2)
AC : 16 = 13 + 3
HP : 24
Speed : 40 ft.
Skills : Perception (+3), Stealth (+4)
FEATS
a. Keen hearing and smell = Advantage on Wisdom (Perception)
b. Pack Tactics = Advantage on attack roll, ally 5 ft.
ACTIONS
a. Bite : Attack +7, Hit (2d4+5), DC 11 Strength or knocked prone
[BACKGROUND (Soldier)]
Tool Proficiencies : Gaming set, Vehicles (land)
Feat (Military Rank) :
1.) You have a military rank from your career as a soldier.
2.) Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank.
3.) You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use.
4.) You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
=======================================================================================
SKILLS
STR
Acrobatics : 3
!Athletics : 6
DEX
Sleight of Hand : 3
Stealth : 3
INT
Arcana : 0
History : 0
Investigation : 0
!Nature : 3
Religion : 0
WIS
Animal Handling : 2
Insight : 2
Medicine : 2
!Perception : 5
!Survival : 5
CHA
Deception : 0
!Intimidation : 3
Performance : 0
Persuasion : 0
=======================================================================================
EQUIPMENTS and WEALTH
[Carried]
Armor Breast Plate = (AC 14)
Weapon
a.) Maul (Stonecrusher shop)
b.) Heavy Crossbow
c.) Bolts x28
d.) Mace +1 (Citadel Felbarr)
[Adventuring Gear]
Explorer pack
a.) Backpack
b.) Bedroll
c.) Messkit
d.) 49 ft. rope
e.) 10 torches
f.) 10 day of ration
g.) Waterskin
h.) Chain Shirt
i.) Potion of healing x1
j.) Map
k.) Healer's kit x1
l.) Orc Tribal Trinket
m.) Kain kecil Hamlet 2
n.) Map of Baldurs Gate (250 miles)
Wealth = 428 gp + ring (10 gp)
EQUIPMENTS
Weapon :
Warhammer
Attack : +6
Damage : 2d6 + 3
Damage Type : Bludgeoning
Mace - Citadel Felbarr +1
Attack : +7
Damage : 1d6 + 4
Damage Type : Bludgeoning
Heavy Crossbow
Attack : +6
Damage : 1d10+ 3
Range :
Damage Type : Piercing
=======================================================================================
GENERAL STATS
Full Name : Bruno Frostbeard
Nickname : Bruno
Race : Dwarf
Gender : Male
Class : Ranger
Alignment : Neutral Good
Language : Common; Dwarf
HP : 58
Level : Ranger Lv. 6
EXP : -
Character Image :
=======================================================================================
BATTLE STATS
STR 16 (+3)
DEX 16 (+3)
CON 14 (+2)
INT 10
WIS 14 (+2)
CHA 10
AC : 17
Initiative : 3
Speed : 25 ft.
Passive Perception : 15
Saves
!STR : 6
!DEX : 6
CON : 2
INT : 0
WIS : 2
CHA : 0
=======================================================================================
[RACIAL TRAITS]
Dwarven Resilience : RESISTANCE and ADVANTAGE on saving throws against poison
Dwarven Toughness : HP Max. increase by 1 + everytime gain a level
Darkvision :
Proficiency
a.) Tools :
b.) Combat : Battleaxe, Handaxe, Throwing Hammer, Warhammer
[CLASS FEATS]
Favored Enemy - Humanoid (Orc & Goblin), Language (Goblin)
Favored Enemy (Level 6) - Fiends , Language (Abyssal)
a.) Advantage on Survival checks to track,
b.) Advantage on Intelligence checks to recall information about them
Natural Explorer - Forest :
Natural Explorer (Level 6) - Underground :
While traveling for an hour or more, gain benefits
a.) Difficult terrain doesn't slow group's travel
b.) Group can't become lost except by magical
c.) Even when engaged in another activity, remain alert to danger
d.) When you forage, find twice as much food
e.) When tracking, learn the exact numbers, sizes, and the time
Fighting Style (Defense) : Gain a bonus +1 AC when wearing armor
Extra Attack :
Spellcasting :
1st Level (4 slot - 1)
a.) Hunter's Mark :
Casting Time = 1 bonus action
Range = 90 ft.
Components = V
Duration = Concentration, up to 1 hour
1.) Deal an extra 1d6 damage with weapon attack
2.) Advantage on Perception/Survival to find it
3.) If target drops to 0 HP before the spell ends, able to mark again
b.) Cure Wounds :
Casting Time = 1 action
Range = Touch
Components = V, S
1.) Regain HP 1d8 + Spellcasting modifier (+4)
c.) Animal Friendship
d.) Hail of Thorns
Casting Time = 1 bonus action
Range = Self
Components = V
Duration = Concentration, up to 1 minute
1.) Deal an extra 1d10 damage with ranged weapon attack (5 ft. within target)
2.) DC Dex 13 (Half damage)
2nd Level (2 slot - 1)
a.) Spike Growth :
Casting Time = 1 action
Range = 150 ft.
Components = V, S, M
Duration = Concentration, up to 10 minutes
1.) 20 ft. radius centered on a point, 2d4 piercing damage, every 5 feet
2.) Difficult terrain
3.) DC Perception - Wis 13
b.) Lesser Restoration :
Casting Time = 1 action
Range = Touch
Components = V, S
Duration = Instantaneous
1.) Blinded,
2.) Deafened,
3.) Paralyzed,
4.) Poisoned
Primeval Awareness : Expend 1 spell slot, able to sense, 1 minute
a.) Creatures within 1 mile (or 6 miles if in favored terrain - Forest)
b.) The creatures = Aberration, Celestial, Dragon, Elemental, Fey, Fiend, Undead
BEAST MASTER Archetype
Ranger's Companion (Wolf) : Sundere
a.) The Beast obey your commands
b.) On your turn, able to command the beast (no action required)
c.) Wolf Statistics =
STR : 12 (+1) INT : 3 (-4)
DEX : 15 (+2) WIS : 12 (+1)
CON : 12 (+1) CHA : 6 (-2)
AC : 16 = 13 + 3
HP : 24
Speed : 40 ft.
Skills : Perception (+3), Stealth (+4)
FEATS
a. Keen hearing and smell = Advantage on Wisdom (Perception)
b. Pack Tactics = Advantage on attack roll, ally 5 ft.
ACTIONS
a. Bite : Attack +7, Hit (2d4+5), DC 11 Strength or knocked prone
[BACKGROUND (Soldier)]
Tool Proficiencies : Gaming set, Vehicles (land)
Feat (Military Rank) :
1.) You have a military rank from your career as a soldier.
2.) Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank.
3.) You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use.
4.) You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
=======================================================================================
SKILLS
STR
Acrobatics : 3
!Athletics : 6
DEX
Sleight of Hand : 3
Stealth : 3
INT
Arcana : 0
History : 0
Investigation : 0
!Nature : 3
Religion : 0
WIS
Animal Handling : 2
Insight : 2
Medicine : 2
!Perception : 5
!Survival : 5
CHA
Deception : 0
!Intimidation : 3
Performance : 0
Persuasion : 0
=======================================================================================
EQUIPMENTS and WEALTH
[Carried]
Armor Breast Plate = (AC 14)
Weapon
a.) Maul (Stonecrusher shop)
b.) Heavy Crossbow
c.) Bolts x28
d.) Mace +1 (Citadel Felbarr)
[Adventuring Gear]
Explorer pack
a.) Backpack
b.) Bedroll
c.) Messkit
d.) 49 ft. rope
e.) 10 torches
f.) 10 day of ration
g.) Waterskin
h.) Chain Shirt
i.) Potion of healing x1
j.) Map
k.) Healer's kit x1
l.) Orc Tribal Trinket
m.) Kain kecil Hamlet 2
n.) Map of Baldurs Gate (250 miles)
Wealth = 428 gp + ring (10 gp)
EQUIPMENTS
Weapon :
Warhammer
Attack : +6
Damage : 2d6 + 3
Damage Type : Bludgeoning
Mace - Citadel Felbarr +1
Attack : +7
Damage : 1d6 + 4
Damage Type : Bludgeoning
Heavy Crossbow
Attack : +6
Damage : 1d10+ 3
Range :
Damage Type : Piercing
=======================================================================================