Character Sheet
Posted On: Feb 28, 2015 21:49:40 GMT 7
Post by jelljell on Feb 28, 2015 21:49:40 GMT 7
Gully Snapscrew(Gully)
Gnome - Lawful Neutral Rogue 7
Alchemist
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you can nimbly dodge out of the
way o f certain area effects When you are subjected
to an effect that allows you to make a Dexterity saving
throw to take only half damage, you instead take no
damage if you succeed on the saving throw, and only
half damage if you fail.---------------------------------------------------
Gnome - Lawful Neutral Rogue 7
Alchemist
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Ideals: Greed. I’m only in it for the money.
Bonds: The workshop where I learned my trade is the most
important place in the world to me.
Flaws: No one must ever learn that I once stole money from
guild coffers.
---------------------------------------------------Bonds: The workshop where I learned my trade is the most
important place in the world to me.
Flaws: No one must ever learn that I once stole money from
guild coffers.
- Darkvision
- Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Constitution +1
- Artificer's lore: Whenever you make an Intelligence
(History) check related to magic items, alchemical
objects, or technological devices, you can add twice your
proficiency bonus, instead of any proficiency bonus you
normally apply.
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Common (Gnome)
Gnomish (Gnome)
Dwarvish (Guild Artisan)
---------------------------------------------------Gnomish (Gnome)
Dwarvish (Guild Artisan)
STR 12 [+1]
CON 11 [+1]
DEX 19 [+4]
WIS 8 [-1]
INT 16 [+3]
CHA 13 [+1]
---------------------------------------------------CON 11 [+1]
DEX 19 [+4]
WIS 8 [-1]
INT 16 [+3]
CHA 13 [+1]
HP: 51
AC: 15 (Leather armor)
Prof Saves: DEX, INT
Attack rolls:
Melee: +7
Ranged: +7
Damage:
Shortsword: 1d6+3 [Piercing]
Rapier: 1d8+3 [Piercing]
Shortbow: 1d6+3 [Piercing]
Light Crossbow: 1d8+3 [Piercing]
---------------------------------------------------AC: 15 (Leather armor)
Prof Saves: DEX, INT
Attack rolls:
Melee: +7
Ranged: +7
Damage:
Shortsword: 1d6+3 [Piercing]
Rapier: 1d8+3 [Piercing]
Shortbow: 1d6+3 [Piercing]
Light Crossbow: 1d8+3 [Piercing]
Proficiency Bonus: +3
Acrobatics
Sleight of Hand
Insight
Performance
Persuasion
Stealth
Stealth
Persuasion
Acrobatics
---------------------------------------------------Acrobatics
Sleight of Hand
Insight
Performance
Persuasion
Stealth
Stealth
Persuasion
Acrobatics
Once per turn, you can
deal an extra 4d6 damage to one creature you hit with an attack if you have advantage on the attack roll.
deal an extra 4d6 damage to one creature you hit with an attack if you have advantage on the attack roll.
You can take a bonus action on each of your turns
a secret mix of dialect, jargon, and code that allows you to
hide messages in seemingly normal conversation.
hide messages in seemingly normal conversation.
You have advantage on
attack rolls against any creature that hasn’t taken a turn in the combat yet.
attack rolls against any creature that hasn’t taken a turn in the combat yet.
when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
you can nimbly dodge out of the
way o f certain area effects When you are subjected
to an effect that allows you to make a Dexterity saving
throw to take only half damage, you instead take no
damage if you succeed on the saving throw, and only
half damage if you fail.
money pouch (22gp)
[Carried]
Rapier, Simple Crossbow
Quiver of 40 bolt arrows
dungeoneer's pack
Leather armor (11 AC)
2 dagger
Thieves' Tool
Artisan Tool
Poisoner's kit
Disguise Kit
Letter of Introduction
set of traveller's cloth
belt pouch (15 gp)
Healer's Kit
[Carried]
Rapier, Simple Crossbow
Quiver of 40 bolt arrows
dungeoneer's pack
Leather armor (11 AC)
2 dagger
Thieves' Tool
Artisan Tool
Poisoner's kit
Disguise Kit
Letter of Introduction
set of traveller's cloth
belt pouch (15 gp)
Healer's Kit