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Alchemy
Posted On: Mar 1, 2015 17:21:13 GMT 7
Post by Admin on Mar 1, 2015 17:21:13 GMT 7
From the rulebook, it is stated that Alchemy can be used to create potions, but there are not enough 'potions' available. Therefore, I am considering to permit these 'magical potions' to be created using Alchemy (basically they are alchemical potions that can give some level of magical properties). However, extra of special materials (uncommon) might be needed. Special materials can be extracted, 1 HD of such monster would give enough raw materials for 100gp base price.
Extracting the materials takes 10 minutes per HD, and it must be performed in less than 10 minutes after death.
a. Antitoxin (50gp). b. Potion of Healing (50gp). c. Potion of Climbing (100gp) - Any Beast type muscle. d. Potion of Hill Giant Strength (500gp) - Hill Giant liver. e. Potion of Resistance (500gp) - Any heart of Beast or Dragon or Humanoid, or main root of Plant, with similar Resistance or Element Attack f. Potion of Water Breathing (500gp) - Any lungs of Aquatic Humanoid. g. Poisons - Any appropriate Beast or Plant with Poison attack. For lists about poisons (and their ingredients), see DMG p257. Character with Poisoner's Kit proficiency uses the rules at DMG instead.
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